Illari

The city continent located in the southern hemisphere in the world of Lanimora.

= Law, Order & Government =

The Mantles
The Mantles are the long arm of the law on Illari. There are five branches of the Mantles denoted by the color of the mantle or cloak worn by the members of the branch; gold/yellow, silver/gray, copper/red, ivory/white, obsidian/black. Production of the mantles is closely regulated by order of the Assembly of Stewards and as a result counterfeits are easily recognizable. --

Golden Mantles
Constables and sheriffs appointed by the Chamber of Twelve. One constable and three sheriffs are appointed to each borough in Illari. The Golden Mantles are often chosen from retiring members of the Assembly of Stewards or from the Copper Mantles.

The Golden Mantle uniform is a short cut mantle made with thick yellow fabric, gold thread, and golden adornments; it sports a high collar and no hood. Golden Mantles cost at least 100 gp to produce, though some are specially commissioned with flourishes by their owners. --

Silver Mantles
Lawyers and legislators. These well-educated individuals are granted their silver mantle upon graduation from their university. A university symbol is embroidered into the cloak as well as the individual’s level of education.

The Silver Mantle uniforms are medium length and made with a lightweight gray fabric embroidered with silvered thread and small silver baubles; they are form fitting and hooded. Most Silver Mantles never use the hood except in special university events. --

Copper Mantles
Street guards and security details recruited by the regional Golden Mantles. Copper Mantles can sometimes be promoted to a Golden Mantle through exemplary service to their community. They could also be added to the ranks of the Obsidian Mantle should they prove hard to rein in on the streets.

The Copper Mantle uniforms are made with a thick red wool or a lightweight red linen depending on the climate of the owner, all styles sport raw copper adornment that requires constant polishing to keep its’ shine. Armor is often worn underneath the mantle, so the length and form of the mantle changes depending on the style of armor worn. Modifications to the Copper Mantle can only be made by certified Mantle Tailors.

Each borough has twelve Copper Mantle precincts. Each one is assigned a number along with the borough’s precinct code:

IN - Intepa

AR - The Archives

IB - Illar’s Berth

GB - Gizmoborough

HC - The Harbor Coast

AB - Adda’s Bounty

CA - The Circle of All

BT - The Barony of Tolaria

CP - The Cloistered Peaks

MP - The Mithril Peninsula

LX - Lux

FE - Fellows

VC - The Veiled City --

Ivory Mantles
Judges appointed by the Assembly of Stewards. The most noble Silver Mantles can be nominated for an Ivory Mantle, usually towards the end of their career. Ivory Mantles are all of the same rank, are above reproach, and their judgement is final.

The Ivory Mantle uniforms are made with a lightweight silk and there is very little decoration (ivory or pearl is traditional), the Ivory Mantle hooded, masked, and is part of a set that includes matching robes, gloves, and boots. Ivory Mantles are only worn by their owners in the courtrooms or tribunal chambers and always with full attire. --

Obsidian Mantles
Bailiffs, jailers, and executioners. Obsidian Mantles are chosen from the ranks of Copper Mantles and are generally the most vicious of the Copper Mantles. The Golden Mantles “promote” these individuals to keep them close, keep a check on their brutality, and reserve said brutality for the worst criminals of Illari.

Obsidian Mantle uniforms are made with thick black material and have obsidian shards sewn into the hem of the mantle, there is no hood or collar.

The Chamber of Twelve
The leaders of the government, voted into office by the constituents of their boroughs. The boroughs all vote on their representative for the Chamber of Twelve. They recruit the Golden Mantles.

List of Consuls
The Archives: Katrina Dustone, Female Halfling Lorekeeper

Illar’s Berth: Tomas de Bolbec, Male Human Architect

Gizmoborough: Dr. Phrowena Toorb, Female Gnome Artificer

The Harbor Coast: Lehkraskol Brightscale, Female Silver Dragonborn Merchant

Adda’s Bounty: Falk Cromwell, Male Half Elf Farmer

Circle of All: Gonileth Isillion, Male High Elf Druid

The Barony of Tolaria: Isolde Montingue, Female Goblin Noble

The Cloistered Peaks: Stars Under the Earth, Female Tabaxi Monk

Mithril Peninsula: Ruwin Heavybrew, Male Dwarf Brewer

Lux: Samira Ashkani IV, Female Human Noble

Fellows: Kelvin Boulderdown, Male Human Fighter

Tasveeg Duvès, Male Hobgoblin Mantle

The Veiled City: Cithrel Yelmenor, Female Deep Elf Ranger

The Assembly of Stewards
Acts as the legislative body of government. Responsible for coming up with laws. The boroughs all vote on their representatives for the Assembly of Stewards. They appoint the Ivory Mantles from the ranks of the Silver Mantles.

= The Boroughs of Illari =

There are 13 boroughs that make up the continent. Intepa, Fellows, Lux, The Archives, Illar's Berth, The Harbor Coast, Adda's Bounty, The Circle of All, The Barony of Tolaria, The Cloistered Peaks, Mithril Peninsula, Gizmoborough, and The Veiled City.

Intepa (Seats of Power)
Also known as the "Seats of Power," Intepa is the borough that maintains the seats of government. It sits in the middle of the southern shore of Illari. It's situated on a hill that rises high above the borough of Fellows, below. There are heavy fortifications protecting the borough and there are only two official ways to enter; by sea or via the Gradi Network

Important Sites
The Prestigious Library of Xargos

Helartha University of Ultimate Knowledge

Fellows (Low Class)
The district surrounding Intepa. A large borough in the central southern shore of Illari. Most of the denizens of Fellows are living a middle to lower class lifestyle and are trying to launch themselves out of the borough via a new career.

Lux (High Class)
Lux can be found on the north eastern portion of Illari's mainland. The borough encircles the archives and houses the most affluent residents of Illari. There is a canal that leads to Lake Lux, that was built by the citizens of Lux, but is now controlled by the Harbor Coast.

The Archives (Lorekeepers)
The region where the Lorekeepers reside. The entire borough is encircled by Lux. It is a big neighborhood of libraries which contains all of the knowledge of the Lorekeepers. The Lorekeepers are a heavily academic organization, with the goal of collecting as much knowledge as possible by any means necessary. Lorekeepers have been known to hire mercenaries in their quests, though few Lorekeepers actually take place in expedititions. The Lorekeepers hold a deep seeded hatred for The Architects for withholding knowledge of The Originators.

Illar's Berth (Architects)
Home to The Architects, it sits in the southeastern section of Illari. According to legend, this is the region where Illar The Originator, first set foot on the continent. Regardless wether the legend of Illar is true, this is the oldest part of Illari, and holds many secrets deep within the caverns and catacombs that sprawl below the surface. The Architects live on the surface and are the civil engineers throughout all of Illari, and all their infrastructural tasks are ordered by the Chamber of Twelve.

Important Sites
Tomb of Idrindin

The Belvedere Tavern

The Harbor Coast (The Merchant's Alliance)
Located on the northern shore of Illari against the Mirror Sea. Home to The Merchant's Alliance, which is a tight-knit group of ship captains, mercenaries, and deck hands that transport raw goods from Toor back to Illari, and necessities from Illari to the colonies located on the southern shore of Toor.

The Harbor Coast owns a canal that's disputed around Lux.

Adda's Bounty (The Agrarian Society)
The "heartland" of Illari. Adda's Bounty produces 3/4's of the food for the residents of Illari. The borough was mostly desert before being settled and represents one of The Architect's greatest feats of civil terraforming.

The Circle of All (Druids)
Sitting on Illari's southern shore, between Intepa and Illar's Berth, it is one of the most under-developed boroughs and is looked after mostly by Druids. The borough features a massive tree that soars high above the sparse buildings that dot the landscape.

The Barony of Tolaria (Black Market)
Far to the west, The Barony is a collection of smaller islands, connected by large bridges. The waterways between the islands support multitudinous hiding spots for nerdowells, pirates, and the occasional eccentric mage.

The Barony is home to the infamous gang, The Violet Rose.

The Cloistered Peaks (Monks)
Located between The Barony of Tolaria and Adda's Bounty. This borough features the tallest mountains in Illari and are inhabited by the quieter and slower paced dwellers. Native inhabitants of the borough act as mandatory guides for travelers moving through, to ensure the outsiders don't cause any trouble.

Mithril Peninsula (Metalcrafters & Forgers)
Attached to the mainland in the northeast by a tiny isthmus. There are a collection of mountains that dominate the landscape of the borough named, The Anvil, The Forge, The Slag, and The Bellows. The mountains are named by the trades that are located around their respective peaks.

Gizmoborough (Artificer's League)
Sits in the eastern central section of Illari, directly under Lux and above The Circle of All. The borough is mostly inhabited by Artificers and Tinkerers, and provides most of the mechanical goods for the rest of Illari.

The Veiled City (Illarian Caverns)
The entrance borders Fellows and Gizmoborough, and leads down into the Illarian cavern network. The Entrance is a 20 mile diameter on the surface of the world, that descends down into the depths. The city itself sprawls underneath Illari and connects to the other, smaller entrances dotted around the continent.

= The Gradi Network =

A group of teleportation hubs that are peppered throughout Illari. They are used primarily to transport goods, however wealthy individuals can buy a teleport to another Gradi Tower.

The following boroughs feature Gradi Towers: Intepa, Illar's Berth, The Mithril Peninsula, The Harbor Coast, Gizmoborough, and The Cloistered Peaks.

= Currency =

The residents of The Harbor Coast conduct all their monetary business through the Merchant’s Banking Guild.

The druids of the Circle of All do not accept common coin. At all passages into the Circle of All are “favor exchanges” where travelers can exchange coin for druidic favors (twigs, river stones, shells, etc.). The druids favor a barter system so it is expected that anyone doing business with them will haggle for their goods/services.