Lanimora

Lanimora is the home-brew world Nathan Gutoski has created for The Village Idiots Podcast.

It is comprised of two continents; The city continent of Illari and vast wilderness of Toor.

The two continents are divided by ocean on the eastern side and a sea between them. Toor is twice as large and located in the northern hemisphere, with Illari in the southern hemisphere.

= Races =

Dwarves
High Dwarves: Dwarves from Illari's surface.

Deep Dwarves: Dwarves from Illari's cavern network (The Veiled City)

Wild Dwarves: Dwarves from Toor

Elves
High Elves: Elves from Illari’s surface

Deep Elves: Elves from Illari’s cavern network (The Veiled City)

Feral Elves: Elves from Toor

Eladrin: Elves born within a Fey or Shade Pocket

Halflings
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Gnomes
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Dragonborn
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Tieflings
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Aasimar
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Orcs/Half-Orcs
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= Class Restrictions =

No Warlocks or Paladins

Warlocks have not been around for millennia, there are some who claim to have a connection to an extra planar being, however these are just wizards or bards putting on a show. As there are no connections to gods, there are also no connections to extra planar beings (Great Old One, The Fiend, etc.)

Paladins are not necessary as there are no undead to fight, and the teachings of the arcane arts required to smite the undead have fallen into obscurity. Anyone who claims to be a paladin is either a cleric or a delusional fighter.

= Religion in Lanimora: =

Religion plays a diminished role in the world. The God's presence has not been felt for millennia. There are a few cults of the "mostly forgotten God's," however without the direction of a true deity, many of the cults fizzle in a few generations, or are misguided by corrupted cult leaders, or are squashed beneath the boot of the law.

Undead do not exist in the world, as there are no Gods. - = The Shade / The Fey =

The Shade and Fey are alternate dimensions existing side-by-side with the main dimension. Shade and Fey Pockets are a phenomena in which the alternate dimension bleeds into main dimension and exists simultaneously with it for a period of time before they dissipate.

Shade Pockets are very dangerous and require a lot of coordination within the governmental bodies to ensure the safety of the general public. The Shade is full of creepy noises, creatures, and magical darkness (limiting all vision to 30ft unless aided by a specially designed device).

If, on the off chance, an Elven child happens to be born in The Shade, the child becomes an Eladrin. The Lorekeepers try and track down these creatures to experiment on them in the name of science, trying to find out why they become Eladrin.

The Lorekeepers are able to forecast Shade and Fey Pockets before they occur, and are typically in charge of organizing the resources to deal with them. They basically quarantine the spots where these phenomena happen, by temporarily relocating residents, allowing them to study the phenomena unhindered.

Season 1.5 (The InBetweeson) introduces a tool/weapon called a Shade Ripper, which can create an opening into, or an exit out of The Shade.

= Homebrew Rules =

Rule Lawyers not allowed!

Hero Points
You can get as many hero points as you have levels, and you can use the points to boost your rolls +2/point. You can use it after you roll, but before you know you’ve succeeded or failed. You can use all of them on a single roll. Also 1 Hero Point converts to 100GP. The only way to get more hero points is to do cool shit, they don’t restore after a long rest. Now we only get 1 inspiration. Same usage rule applies.